########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5


Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppvereelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Texture-Changes
########################################

[CTC]
Colorscheme
Texture\Repaints\SOR_XN105_5
0

[CTCTexture]
farbschema_karoserie
BodyCN105.png

[CTCTexture]
farbschema_okna
BodyCN105_sklo.png

[CTCTexture]
farbschema_spz
SPZ.jpg

[CTCTexture]
farbschema_cng
CNG.png

###################
Text-Texturen:
###################

Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1

1
[texttexture]
ident
CZ_SPZ_KC
180
60
1
0
0
0

IBIS:

2
[texttexture]
IBIS
DIN
512
180
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Matrix_Nr
Annax Large
128
128
0
255
140
0

4
[texttexture]
Matrix_Nr
BUSE External
240
180
0
255
140
0

5
[texttexture]
Matrix_Terminus
BUSE
960
240
0
255
140
0

Innenanzeige

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".





########################################
[LOD]
0.1
########################################

*************************
	Karoserie
*************************

[mesh]
CN_10_5\exterier\karoserie.o3d
[matl]
BodyCN105.png
0

[matl_envmap]
envmap.bmp
0.07

[matl]
Odrazky.png
0

[matl_change]
Odrazky.png
0
lights_stand

[matl_item]

[matl_nightmap]
Odrazky_LM.png
 - - -

[mesh]
CN_10_5\exterier\podvozek.o3d

[mesh]
CN_10_5\exterier\nouz_ot_dveri.o3d

[mesh]
CN_10_5\exterier\motor_guma.o3d

[mesh]
CN_10_5\exterier\listy_boky.o3d

------------------

[mesh]
CN_10_5\exterier\nouz_ot_dveri_paka1.o3d


------------------

[mesh]
CN_12\exterier\nouz_ot_dveri_paka2.o3d


------------------

[mesh]
CN_10_5\exterier\zrc_drz.o3d

------------------

[mesh]
CN_10_5\exterier\zrcL.o3d


[mesh]
CN_10_5\exterier\zrcR.o3d

------------------ sterace

[mesh]
CN_10_5\exterier\steracL.o3d

[newanim]
origin_from_mesh

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
sterac_pravy
93

------------------

[mesh]
CN_10_5\exterier\steracR.o3d

[newanim]
origin_from_mesh

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
38.6

anim_rot
sterac_levy
-90

------------------ kola

[mesh]
CN_10_5\exterier\kolo_PP.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]
origin_trans
0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_R
-57.295779513082320876798154814105

------------------

[mesh]
CN_10_5\exterier\kolo_PL.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]
origin_trans
-0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_L
-57.295779513082320876798154814105

------------------

[mesh]
CN_10_5\exterier\kolo_ZL.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.881777
-2.86643
0.427035

anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

------------------

[mesh]
CN_10_5\exterier\kolo_ZP.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.881777
-2.86643
0.427035
		
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

------------------ poklice

[mesh]
CN_10_5\exterier\kolo_PP_pokl1.o3d

[visible]
pok_1p
1

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

[newanim]
origin_trans
0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_R
-57.295779513082320876798154814105

[mesh]
CN_10_5\exterier\kolo_PP_pokl3.o3d

[visible]
pok_3p
1

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]
origin_trans
0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_R
-57.295779513082320876798154814105

------------------

[mesh]
CN_10_5\exterier\kolo_PL_pokl1.o3d

[visible]
pok_1p
1

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]
origin_trans
-0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_L
-57.295779513082320876798154814105


------------------

[mesh]
CN_10_5\exterier\kolo_PL_pokl3.o3d

[visible]
pok_3p
1

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.999605
2.86198
0.427211

anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1


[newanim]
origin_trans
-0.999605
2.86198
0.427211

origin_rot_y
-90
anim_rot
Axle_Steering_0_L
-57.295779513082320876798154814105

[mesh]
CN_10_5\exterier\stin.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
CN_10_5\exterier\sv_zad_horni.o3d

[matl]
LightHorni.jpg
0

[matl_envmap]
envmap.bmp
0.1

[matl_lightmap]
LightHorniOn.jpg
lights_brems

[matl_change]
LightHorni.jpg
0
lights_rueck

[matl_item]

[matl_nightmap]
LightHorniOn.jpg

------------------

[mesh]
CN_10_5\exterier\sv_zad_horni_blikL.o3d

[matl]
LightHorni.jpg
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
LightHorni.jpg
0
lights_blinker_l

[matl_item]

[matl_nightmap]
LightHorniOn.jpg

------------------

[mesh]
CN_10_5\exterier\sv_zad_horni_blikR.o3d

[matl]
LightHorni.jpg
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
LightHorni.jpg
0
lights_blinker_r

[matl_item]

[matl_nightmap]
LightHorniOn.jpg

------------------

[mesh]
CN_10_5\exterier\sv_zad_blikL.o3d

[matl]
SvetloZadni1.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadni1.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
SvetloZadniBlinkr.png

[matl]
SvetloZadniKruh.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadniKruh.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
SvetloZadniKruhTurned.png

------------------

[mesh]
CN_10_5\exterier\sv_zad_blikR.o3d

[matl]
SvetloZadni1.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadni1.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
SvetloZadniBlinkr.png

[matl]
SvetloZadniKruh.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadniKruh.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
SvetloZadniKruhTurned.png

[mesh]
CN_10_5\exterier\sv_zad_brzdova.o3d

[matl]
SvetloZadni2.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_lightmap]
SvetloZadniTurned.png
lights_brems

[matl_change]
SvetloZadni2.png
0
lights_rueck

[matl_item]

[matl_nightmap]
SvetloZadniTurned.png

[matl]
SvetloZadniKruh.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_lightmap]
SvetloZadniKruhTurned.png
lights_brems

[matl_change]
SvetloZadniKruh.png
0
lights_rueck

[matl_item]

[matl_nightmap]
SvetloZadniKruhTurned.png

[mesh]
CN_10_5\exterier\sv_zad_zpatecka.o3d

[matl]
SvetloZadni1.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadni1.png
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
SvetloZadniZpatecka.png

[matl]
SvetloZadniKruh.png
0

[matl_envmap]
envmap.bmp
0.1

[matl_change]
SvetloZadniKruh.png
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
SvetloZadniKruh_R.png

[mesh]
CN_10_5\exterier\sv_bok_blikL.o3d

[viewpoint]
1

[matl_change]
Odrazka.jpg
0
lights_blinker_l

[matl_item]

[matl_nightmap]
Odrazka.jpg

[mesh]
CN_10_5\exterier\sv_bok_blikR.o3d

[viewpoint]
1

[matl_change]
Odrazka.jpg
0
lights_blinker_r

[matl_item]

[matl_nightmap]
Odrazka.jpg

[mesh]
CN_10_5\exterier\sv_dal.o3d

[matl]
grey.png
0

[matl_envmap]
Env.png
0.4

[matl_change]
grey.png
0
lights_fern

[matl_item]

[matl_nightmap]
white.png

[mesh]
CN_10_5\exterier\sv_normal.o3d

[matl]
grey.png
0

[matl_envmap]
Env.png
0.4

[matl_change]
grey.png
0
lights_stand

[matl_item]

[matl_nightmap]
white.png

[mesh]
CN_10_5\exterier\sv_okolo.o3d

[matl]
grey.png
0

[matl_envmap]
Env.png
0.4

[mesh]
CN_10_5\exterier\sv_L.o3d

[matl]
Lights.png
0

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
LM2.png
lights_stand

[matl_lightmap]
LightsBlink.jpg
lights_blinker_l

[mesh]
CN_10_5\exterier\sv_R.o3d

[matl]
Lights.png
0

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
LM2.png
lights_stand

[matl_lightmap]
LightsBlink.jpg
lights_blinker_r

[mesh]
CN_10_5\exterier\sv_denni.o3d

[matl]
LightsProvizor.png
0

[matl_change]
LightsProvizor.png
0
Svetla_Den

[matl_item]

[matl_nightmap]
LightsProvizor.png

[mesh]
CN_10_5\exterier\sv_mlh.o3d

[mesh]
CN_10_5\exterier\zad_odr.o3d

[mesh]
CN_10_5\interier\zad.o3d

[mesh]
CN_10_5\interier\stena_dopln.o3d

[mesh]
BN_10_5\interier\strop.o3d

[mesh]
CN_10_5\interier\poklop_okolo.o3d

[mesh]
CN_10_5\interier\poklop1.o3d

[mesh]
CN_10_5\interier\poklop2.o3d
------------------
------------------




[mesh]
CN_10_5\BUSE\buse_kryt.o3d

[mesh]
AI_Custom\Steny_Podlaha.o3d

[mesh]
AI_Custom\CNG.o3d

[matl]
CNG.png
0

[matl_envmap]
envmap.bmp
0.03

[visible]
sv_cng
0

*************************
	Dvere
*************************

[mesh]
CN_10_5\dvere\guma_dvere1.o3d

[mesh]
CN_12\dvere\guma_dvere2.o3d


*************************
	Okna
*************************


[mesh]
CN_10_5\interier\okno_ext.o3d

[matl]
BodyCN105_sklo.png
0

[matl_alpha]
2

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15



*************************
	  BUSE
*************************

[mesh]
CN_10_5\BUSE\BUSE.o3d

------------------

[mesh]
CN_10_5\BUSE\BUSE_celni_bocni.o3d

[matl]
buse_main.bmp
0

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
buse_main_lm.bmp
elec_busbar_main

------------------

[mesh]
CN_10_5\BUSE\BUSE_zadni.o3d

[matl]
Matrix_Lin_L.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
buse_main_lm.bmp
elec_busbar_main

*************************
    Svetla - paprsky
*************************

------MLHOVKY

[light_enh_2]
0.946
5.131
0.49
0
1
0
0
0
1
0
0
255
255
251
0.1
50
190
lights_nebelschluss
1.5
0.15
1
1
0.1
Svetlo1.png

[light_enh_2]
-0.946
5.131
0.49
0
1
0
0
0
1
0
0
255
255
251
0.1
50
190
lights_nebelschluss
1.5
0.15
1
1
0.1
Svetlo1.png

----	 POTKAVACI	----

[light_enh_2]
0.92675
5.172187
0.702412
0
1
0
0
0
1
0
0
255
255
251
0.3
50
190
lights_abbl
1.5
0.15
1
1
0.1
Svetlo1.png

[light_enh_2]
-0.92675
5.172187
0.702412
0
1
0
0
0
1
0
0
255
255
251
0.3
50
190
lights_abbl
1.5
0.15
1
1
0.1
Svetlo1.png

----Dalkove

[light_enh_2]
0.77048
5.192197
0.702412
0
1
0
0
0
1
0
0
200
200
255
0.3
50
150
lights_fern
3.0
0.15
1
1
0.1
Svetlo1.png

[light_enh_2]
-0.77048
5.192197
0.702412
0
1
0
0
0
1
0
0
200
200
255
0.3
50
150
lights_fern
3.0
0.15
1
1
0.1
Svetlo1.png

-------KONCOVA-----

[light_enh_2]
1.1245
-5.324627
1.30812
0
90
0
0
0
1
1
0
150
0
0
0.3
180
210
lights_rueck
1.0
0
1
1
0.03
Svetlo1.png

[light_enh_2]
-1.1245
-5.324627
1.30812
0
90
0
0
0
1
1
0
150
0
0
0.3
180
210
lights_rueck
1.0
0
1
1
0.03
Svetlo1.png

-------BRZDY----

[light_enh_2]
1.1245
-5.324627
1.30812
90
-90
0
0
0
1
1
0
255
0
0
0.3
180
210
lights_brems
1.0
0.1
3
1
0.03
Svetlo1.png

[light_enh_2]
-1.1245
-5.324627
1.30812
-90
-90
0
0
0
1
1
0
255
0
0
0.3
180
210
lights_brems
1.0
0.1
3
1
0.03
Svetlo1.png

-------ZPATECKA-----

[light_enh_2]
1.1245
-5.324627
1.1703
0
-1
0
0
0
1
1
0
255
240
160
0.2
180
210
lights_rueckfahr
0.8
0.1
3
1
0.03
Svetlo1.png

[light_enh_2]
-1.1245
-5.324627
1.1703
0
-1
0
0
0
1
1
0
255
240
160
0.2
180
210
lights_rueckfahr
0.8
0.1
3
1
0.03
Svetlo1.png

-------BLINKRY-----

	zadni

[light_enh_2]
1.1245
-5.324627
1.44503
0
-1
0
0
0
1
1
0
219
192
61
0.2
180
210
lights_blinker_r
0.8
0.1
3
1
0.03
Svetlo1.png

[light_enh_2]
-1.1245
-5.324627
1.44503
0
-1
0
0
0
1
1
0
219
192
61
0.2
180
210
lights_blinker_l
0.8
0.1
3
1
0.03
Svetlo1.png

	zadni horni

	bocni

[light_enh_2]
1.24467
3.563587
1.50773
0
-1
0
0
0
1
1
0
219
192
61
0.2
60
210
lights_blinker_r
0.8
0.1
3
1
0.03
Svetlo1.png

[light_enh_2]
-1.24467
3.563587
1.50773
0
-1
0
0
0
1
1
0
219
192
61
0.2
-60
210
lights_blinker_l
0.8
0.1
3
1
0.03
Svetlo1.png

	predni

[light_enh_2]
1.04015
5.061707
0.702412
0
-1
0
0
0
1
1
0
219
192
61
0.2
7
210
lights_blinker_r
0.8
0.1
3
1
0.03
Svetlo1.png

[light_enh_2]
-1.04015
5.061707
0.702412
0
-1
0
0
0
1
1
0
219
192
61
0.2
-7
210
lights_blinker_l
0.8
0.1
3
1
0.03
Svetlo1.png



*************************
    Svetla - paprsky2
*************************

----------DALKOVE

[spotlight]
0
5.55
0.8
0
1
-0.15
233
233
255
500
30
70

----------POTKAVACI

[spotlight]
0
5.55
0.815
0
1
-0.3
255
255
233
270
30
70

----------INTERIER
dv1
[interiorlight]
door_light_1
0.8
205
200
175
0.85
4.1
2.51

kab
[interiorlight]
lights_beleuchtung_untenrechts
0.8
205
200
175
-0.54
4.425
2.195

int
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
2.048
2.64

5 Licht_int
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
0.97
2.64

HRB
[interiorlight]
lights_beleuchtung_unterdeck
0.8
205
200
175
0
-0.42
2.68

HRB
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
-0.42
2.68

zad
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
-1.73
2.82

zad
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
-2.8
2.82

zad
[interiorlight]
lights_beleuchtung_oberdeck
0.2
222
191
95
0
-4.28
2.8
